Play Klondike Solitaire Turn 3 Free Online

Solitaire Turn 3 is the harder of the two main Klondike draw variants. The deal is identical to Klondike Turn 1 — seven tableau columns of 1 to 7 cards, foundations built up by suit, only Kings allowed in empty columns — but the stock now reveals three cards at a time and only the topmost is immediately playable. Every other rule is identical to Turn 1; the difference is entirely in how many cards from the stock are actually reachable on any given pass.

How to Play

  1. Deal 7 tableau columns: 1 card in column 1, 2 in column 2, …, 7 in column 7. Only the top card of each column starts face-up.
  2. Draw three cards at a time from the stock pile. Only the top card of the three is immediately playable; the cards underneath become playable in turn as the top card is played.
  3. Move cards between tableau columns in descending order with alternating red and black suits.
  4. Send Aces to the foundations and build them up by suit from Ace to King.
  5. Empty tableau columns can only be filled with a King or a group whose bottom card is a King.
  6. When the stock empties, click the empty slot to recycle the waste back into the stock for another pass. The card order is preserved across redeals.
  7. Use Undo to reverse a regrettable move and Hint to surface a productive move when you are stuck.
  8. You win when all 52 cards reach the foundations.

Strategy

Track the waste in groups of three. Every time you click the stock, three cards are revealed together — and they will be revealed together again on every subsequent redeal pass. If you spotted a crucial Two of Hearts as the bottom card of the eighth group of three on this pass, you can plan for it to surface in the same position next pass. Strong Turn 3 players keep a mental note of where their most-needed cards live in the stock structure.

Be much more conservative about sending low cards to foundations. In Turn 1, you can afford to commit a low card slightly early because the stock will probably surface the next-rank card for you. In Turn 3, a Two committed to the foundation might leave you unable to absorb a Three that surfaces in an awkward position later. Hold every Two, Three, and Four on the tableau as long as it is doing productive work.

Cycle the stock with a goal in mind, not just to "see what comes up." Each redeal in Turn 3 is more expensive than in Turn 1 because two of every three cards are blocked, so a wasted pass is more costly. Before clicking the stock, ask yourself which exact card you are hoping to reach, where it lives in the stock structure, and how many other cards you can play onto the tableau or foundations as you peel down to it.

Use undo as a stock-management tool, not just a mistake-correction tool. If a particular line through the tableau leaves a critical card buried at the bottom of a group of three, undo back to before you played the cards that buried it and try a different sequence. Turn 3 deals reward this kind of structural exploration because the stock is the bottleneck, not the tableau.

History

Turn 3 is essentially as old as the documented Klondike rules. The earliest identified rules — the 1907 edition of Hoyle's Games, under "Seven-Card Klondike" — describe a three-card draw; the 1913 Official Rules of Card Games record a single-card draw instead, and later compendia carry both conventions side by side. Microsoft Solitaire on Windows shipped with Turn 3 as the default for the first several versions, with a Turn 1 option in the settings menu; later versions made Turn 1 the default. Today, both variants ship side by side on essentially every digital solitaire collection. Turn 1 is the casual default; Turn 3 is the variant of choice for players seeking a stiffer challenge without changing games entirely.

Extended Guide

In Turn 3, each click of the stock pile flips three cards face-up onto the waste, fanned out so you can see the suit and rank of all three. Only the top card of the fan is currently playable. To reach the card underneath, you must first play the top card to the tableau or to a foundation; then the second card becomes the new top of the waste and is playable in turn. The bottom card of the fan is the last to become available and is the most likely to be blocked behind a card you cannot use.

The deal, the tableau, the foundations, and the empty-column-needs-a-King rule are all identical to Turn 1. The only mechanical change is in the stock, which is also why Turn 3 is the standard "harder" choice for players who have outgrown Turn 1. The same Hint and Undo helpers work identically, and Auto-complete kicks in as soon as every face-down card has been exposed and the remaining cards can be cascaded to the foundations in some legal order.

When the stock empties you can redeal — clicking the empty stock slot returns the entire waste pile to the stock, and another pass begins. Note that the order of the cards is preserved across redeals: the card that was on top of the waste becomes the bottom of the new stock, so the first three cards you draw on the new pass are the first three cards you drew on the previous pass. Tracking which "group of three" a target card sat in is the central skill that separates strong Turn 3 players from average ones.

Turn 3 is meaningfully harder than Turn 1. The Blake & Gent Solvitaire study (arXiv 2024; JAIR 2026) estimates about 81.5% deal winnability for thoughtful Turn 3 play with unlimited redeals and no moves back from foundations, compared with 90.2% for Turn 1. Those are theoretical deal ceilings, not human win rates. Random games carry no guarantee; Solvable Mode selects seeds with a solver-found winning line.

Practically, the difference between Turn 1 and Turn 3 is psychological as much as mathematical. In Turn 1, the stock effectively offers every card on every pass — if you cycle through and the card you need is somewhere in there, you will reach it. In Turn 3, the positions of cards in the waste matter as much as their identity, because a card buried in the middle of a "group of three" is unreachable until you have played both cards on top of it. The skill change is from "find a path through the tableau" to "find a path that also accommodates the stock structure."

The Hint button in Turn 3 is more conservative than in Turn 1 because the engine has to consider both whether a move is legal and whether reaching the needed waste card is feasible within a small number of stock clicks. If Hint returns nothing, the position is usually genuinely stuck and you should consider undoing back to an earlier branch rather than continuing to cycle the stock.

Glossary

Turn 3
The stock-draw variant where each click reveals three cards simultaneously. Only the topmost is immediately playable.
Three-card draw
The defining mechanic of Turn 3: three cards are revealed per stock click, reducing accessible cards per pass compared with Turn 1.
Draw group
The trio of cards revealed by a single Turn 3 stock click. The bottom card of a group is the least accessible.
Stock structure
The positional order of cards within the stock pile, preserved across redeals. Tracking this structure is the central Turn 3 skill.
Waste
The face-up display where the current draw group appears. Only the topmost card of the group is playable.
Foundation
One of four piles built from Ace to King by suit. The win condition.

Beginner Tips

  • Track where critical cards sit in the Turn 3 stock structure. The same three cards return in the same positions on every redeal.
  • Be conservative about sending low cards to the foundation in Turn 3. With two cards blocking every draw group, losing a low tableau target can mean waiting an entire redeal cycle.
  • Every pass through the Turn 3 stock is expensive. Before clicking, identify exactly which card you need and plan how many draws it takes to reach it.

Frequently Asked Questions

What is Solitaire Turn 3?

Solitaire Turn 3 is the classic Klondike Solitaire variant where you draw three cards at a time from the stock pile instead of one. Only the topmost card of the drawn group is immediately playable, and the two cards underneath become playable in turn as the top card is cleared. Every other rule is identical to Klondike Turn 1.

Is Turn 3 harder than Turn 1?

Yes. Drawing three at a time restricts stock access and makes group alignment matter across passes. The Blake & Gent Solvitaire study (arXiv 2024; JAIR 2026) estimates about 90.2% deal winnability for thoughtful Turn 1 and 81.5% for thoughtful Turn 3 with unlimited redeals. Those are deal estimates, not human win rates.

Can I always win a Turn 3 deal?

No. Some random Turn 3 deals have no solution. When Solvable Mode is enabled, Cards4.net selects only seeds for which the offline solver found a winning line. Solvable Mode doesn't show you the winning line, and games played without it are ordinary random deals.

Does the card order change between redeals?

No. The stock and waste preserve order across redeals: when you recycle the waste, the card that was on top becomes the bottom of the new stock, so the new pass starts with the same trio you drew first last time and works forward in the same order. Tracking that structure is the key skill in Turn 3.

Is there a redeal limit?

By default, no. The site lets you cycle the stock as many times as you like. If you find yourself on a fifth pass with no progress, you are almost certainly stuck and should consider undoing back to an earlier branch point rather than cycling again.

Why is my Hint button returning nothing?

When Hint cannot suggest a move, the position is usually genuinely blocked given the current stock structure. Try undoing the last few moves to a branch point and exploring a different sequence — sometimes a small change earlier in the game frees a critical waste card in a later pass.

Is the game free to play?

Yes. Solitaire Turn 3 plays instantly in your browser with no signup, no ads, and no in-app purchases.

Guides