Featured story
Why FreeCell and Klondike Feel So Different
How visible cards, hidden information, and available space change the decisions you make in FreeCell and Klondike.
Cards, craft & the project
Stories about card games, fair shuffles, thoughtful product choices, and what we learn while building Cards4.net.
8 articles
Featured story
How visible cards, hidden information, and available space change the decisions you make in FreeCell and Klondike.
How Cards4.net turns seeds into solitaire deals, chooses random and solvable games, and lets you check a starting position.
Learn to estimate a Spades bid, play toward your team's contract, manage bags, and judge when a nil bid is too risky.
How Hearts developed through changing rules, what early card-game books recorded, and when the game arrived in Windows.
How Cards4.net chooses a shared daily deal, ranks results, and separates a useful comparison from a misleading statistic.
How we built Cards4.net with Phoenix and React, including game sessions, saved progress, card controls, and the costs of keeping state on the server.
What a solvable solitaire deal guarantees, how we select it, and why knowing a solution exists still leaves you with a puzzle.
Why Cards4.net keeps advertising out of its games, what that changes for players, and what data the site still uses.