Eight Off Solitaire
Play free in your browser. The game board loads on this page — no download, no signup, and no ads.
Play Eight Off with eight cells, eight face-up columns and four foundations. Build down by suit and reserve empty columns for Kings. Play free, without ads or signup, with hints, undo and saved progress.
How to Play
- One 52-card deck is dealt into eight face-up columns of six. The last four cards occupy cells 1–4; cells 5–8 begin empty. There is no stock or redeal.
- Build tableau columns down by suit: 7♠ fits on 8♠; 7♥ and 6♠ do not. Only a King, or a suited run led by a King, may enter an empty column. Ranks never wrap.
- Move an exposed suited run of at most empty cells + 1 cards. With two empty cells, 9♠–8♠–7♠ may move onto 10♠. With one empty cell the same move is illegal. Empty columns add no capacity; count cells before the move.
- Each cell holds one card. Move one exposed card into an empty cell, including from another cell. Cell cards may move to a matching tableau card, a King-only space, or their foundation.
- Build four foundations from Ace to King by suit, one exposed card at a time. Foundation cards cannot return to play; Undo can reverse the action. Move all 52 cards to the foundations to win.
- Drag to a highlighted pile, or tap a source and then its destination. Numbered pile and suit buttons also select destinations. Keyboard: choose the card or run and destination in the menus, then activate Move. Escape clears selection and hints.
- Undo reverses a group transfer in one step. Reset repeats the deal; New game starts another. Progress saves automatically after a pause in actions. Hints suggest legal actions, not a winning solution. Auto-complete appears only after a foundation-only finish is verified.
Strategy
Release a cell with a purpose
Moving a cell card onto its suited successor opens storage and raises the group limit by one. Check which useful run this makes movable.
Prepare a King before clearing a column
An empty column can only accept a King. Locate its suited run and count the empty cells needed before making room.
Keep long runs mobile
With four empty cells you can move five cards; with eight empty cells, nine. A longer run can become stuck until more cells are freed.
Frequently Asked Questions
Why do four cells start occupied?
The tableau uses 48 cards. The last four cards are dealt into the first four of the eight cells, leaving four available for temporary storage.
What can fill an empty column?
Only a King or a King-led suited run. Cards4 uses the King-only default; any-card spaces are not offered.
How many cards can I move together?
At most the number of empty cells before the move plus one: zero empty cells permits one card, two permits three, and eight permits nine. Empty columns do not multiply this limit.
Can I move cards back from a foundation?
No. Foundation cards stay fixed in this ruleset. Use Undo to reverse a prior move.
How does Eight Off differ from FreeCell?
Eight Off has eight cells, four initially occupied, and builds down by suit. FreeCell has four initially empty cells and builds in alternating colors. Eight Off permits only Kings in spaces and does not use the FreeCell empty-column multiplier.
Is every deal winnable? What do hints guarantee?
Deals are random and are not checked for solvability. Hints suggest legal actions only. Solvable-only deals, daily Eight Off and Microsoft deal numbers are not available.
How do undo, reset, saves and keyboard play work?
Undo reverses an action; Reset repeats the seed. Choose a source and destination in the menus and activate Move for keyboard play; Escape cancels. Progress saves after a pause in actions. After an abrupt server stop, resume uses the last successful save, so unsaved moves can be lost.