Going Alone in Euchre — Four Points, and the Mistake That Costs Them
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About this video
Going alone is worth four points in a game that only runs to ten. Two hands played out in full, both holding BOTH BOWERS, a third trump and an ace outside — on paper the same hand. One scores four; the other gets euchred. The difference is not the cards but when trump was named: ordering up in round one gives the turned card to the dealer, and here that card is the ace of spades, which comes back to take the trick that ends the hand.
Compare two Euchre loners with both bowers: one wins four points, while ordering up the wrong trump card costs the other hand.
Watch what changes between the two rounds of bidding. Ordering up gives the dealer a card; naming trump in round two does not. The second hand shows why the card you give away matters when your partner sits out.
Chapters
- 0:00 Four points, and why it's rare
- 0:32 Calling clubs alone
- 0:52 What going alone actually costs
- 1:14 Cashing the outside aces
- 1:51 Running the trumps
- 2:14 A lone march — four points
- 2:30 The same hand, called wrong
- 2:43 Ordering up the ace of spades
- 2:58 The card you just gave the dealer
- 3:25 It gets trumped
- 4:15 The ace comes back
- 4:33 Euchred, and the lesson
Play and learn
- Euchre Strategy: Calling Trump, Going Alone, and Partner Play
- Euchre Rules: How to Play the Trick-Taking Classic
- Stick the Dealer: Euchre's Controversial House Rule
- Euchre Rules Explained — Bowers, Trump, and the Two Rounds of Bidding