Scorpion strategy begins with the consequences of moving a whole group. A legal join can uncover a hidden card, but its passengers can also bury a destination you need next. Check the source, the leading card and the new column end before committing.

These are illustrative positions, not claims of a complete winning deal. Cards4 deals randomly and has no Scorpion solver; the examples explain immediate choices without guaranteeing a win.

Compare a reveal with a tidy join

Imagine column 1 has three hidden cards and ends with 9♦, K♥, 4♣. Column 2 ends with 10♦. Moving the 9♦ group to 10♦ exposes one hidden card in column 1. All three cards go together and the newly exposed hidden card flips. Moving a lone 6♠ onto 7♠ elsewhere may make a neater run, but would reveal nothing if another open card remains behind it.

The reveal supplies information you did not have. It is a sensible candidate to investigate, not an instruction to ignore its cost. The receiving column will end with 4♣, not 9♦. If its 10♦ was an important destination, it is now buried under three cards. Look for an exposed 5♣ that can take the 4♣ next, or a free column that can take the K♥ group. If neither exists, the reveal may leave that group difficult to separate.

Inspect the passengers before joining a suit

For a group led by 9♦, an exposed 10♦ is the correct landing card even if the passengers belong to other suits. Suit-building does not mean every moved group must already be suited. It does mean that an exposed 10♥ is illegal, despite both cards being red.

Before the move, ask which card will become exposed at each end. The source may uncover a needed Queen. The destination may end in an Ace that accepts nothing. That Ace can still be moved onto its own suit's Two when one is available, but until then it closes the destination to new ordinary cards. Avoid calling a move “good” solely because it connects consecutive ranks.

Open a space with a specific King in mind

A space cannot store a spare Seven. Only a King or a group led by a King may enter it. Suppose a visible K♠ is buried under 8♥ and 3♣. You may select K♠ and move that entire group into a free column. The space helps relocate the King, but the exposed end is still 3♣; you have not yet made room for Q♠. This example requires at least one card to remain in the source column; a whole-column King transfer is refused.

Check how those passengers could leave. If 4♣ is exposed elsewhere, moving 3♣ there may release 8♥. An exposed 9♥ may then take 8♥ and finally expose K♠ for Q♠. This two-step plan is useful only when the required destination cards are actually available. A hidden card is not evidence that a plan will work.

Time the stock around columns 1–3

The reserve always adds one card to each of the first three columns. It does not choose the column with the most space. If column 1 currently ends with 9♦ and column 2 offers 10♦, you can make that join before dealing. If you deal first, the new card in column 2 covers 10♦, so that Ten stops being a landing card until the new card is moved. The 9♦ in column 1 remains selectable, but now carries its new stock card as a passenger.

Dealing early is legal. Waiting is often worth considering while a useful reveal or join exists, but “never deal while any move exists” is too rigid: a legal join can still cover a useful destination. When you cannot find a useful continuation, the stock introduces three new visible cards. Its hidden ranks are not known beforehand, so a hint must not claim to predict them. Empty columns do not block the deal; the stock placement is exempt from Kings-only ordinary placement.

Use Undo to compare, and keep the conclusion modest

After making a candidate move, inspect the new options before moving again. Undo restores the entire move, including a flipped card and any automatically collected run. You can compare two routes without losing the original position. Reset repeats the same deal; New game gives another.

A legal hint is a starting point for that comparison. It is not a winning line. A blocked random deal does not establish that one particular choice caused the loss. Cards4 excludes whole-column King shuttles; if no legal move or stock deal remains, the position is blocked. Review the exact rules if your experience comes from Spider or Wasp.

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Play Scorpion Solitaire · Scorpion rules: groups and Kings

Sources and scope

Rules cross-checked on 12 October 2026 against the publishers below. Examples describe Cards4’s declared rules, with no claim of empirical win rates or proven optimal strategy.